[ Review ] Logitech G502 Proteus Core Gaming Mouse – review – by Ino

The box is rather small compared to most mice, similar to all the G Series boxes so far. No added

What’s included:
– Logitech G502 Gaming Mouse
– Box with weights
– Warranty, Manual


Box with mouse:

Open box:

Side description:


Box with weights:

Weight & Shape

The shape feels similar to that of the G500, at least from my memory. It is slightly less wide than the EC1 which I’ve put next to it for comparison.

Comparison with G400

I was sceptical about the shape at first, because it looks like those horrible RAT mice, but was rather pleased with the result. The grip I get on it is nice. If it had less buttons and aesthetical stuff on it you could actually see that it has quite the regular dimensions. I don’t know why it looked so big in one of the early pictures from a LAN event, my only guess is that the asian person holding it had very tiny hands.

Weight: 121 g
Height: 40 mm
Width: 75 mm
Estimated width at grip position: 60 mm
Length: 132 mm
Number of buttons: 11

My hand is around 19.5 cm from the tip of my middle finger to the base, I can grip it comfortably without accidentally actuating the forward thumb button.


Thumb rest:

I found the right side of the mouse to be a lot more comfortable than on the G400 for example, mainly due to the missing lip. I will have to do longer gaming sessions to fully evaluate the shape though.

Right side lip:

Of course shape is completely individual preference, so everyone has to try for himself in the end.

Sensor / Performance

The mouse has an all new sensor, the name is still unknown. Logitech promotes it as having a max tracking speed of 7.6 m/s and from my testing so far that could very well be true. No matter how hard I tried, I could not make the mouse malfunction. I tested it at the stock setting without installing LGS (was 2400 dpi for me) and then at 800 dpi. Both performed just perfectly. I have never seen sensor performance like this, it is just perfect in every way for me.

I tried 400, 800, 1800 and 12000 dpi at 1000 Hz which all worked perfectly, then I also tried the other polling rates at my preferred setting of 800 Hz, to my surprise they all offered great results too. There is also no jitter, even at 12000 dpi I wouldn’t call it that, because my movements had to be sooo tiny for those lines and circles that the result is still amazing imo.

The real dpi for each setting can be seen in the mouse tester print, for the lower dpi settings they were very exact and those errors might as well be on my side with the measurement.

Stock setting: 2400 dpi, 1000 Hz

400 dpi, 1000 Hz

800 dpi, 1000 Hz

1800 dpi, 1000 Hz

12000 dpi, 1000 Hz

800 dpi, 500 Hz

800 dpi, 250 Hz

800 dpi, 125 Hz

Jitter test 800 dpi

Jitter test 1800 dpi

Jitter test 12000 dpi

Acceleration Test

As there was a debate wether this sensor has accel or not: It has none for me. I lack the equipment to do a test where I record mouse movement together with the screen, but I did a test in TF2 and recorded that. See video below:

I was swiping over the whole span of my Talent, so ~48 cm.
My settings: 800 dpi, 1000 Hz, in-game sens 0.87 (~60 cm/360°), m_rawinput 1

Lift Off Distance

If you let the LGS calibrate the sensor to your mousepad it will automatically set it to a low LOD, seriously, on my Talent I now have a LOD lower than 1.2 mm (it doesn’t track with 1 CD). So they beat Zowie at that without some lens modification. Also all my test above were done with calibration in place, which should theoretically produce worse results than having a higher LOD. Guess not for this beast.
If you are someone who does not want a low LOD you should probably switch to the standard calibration for the sensor.

Buttons / Switches / Scroll Wheel

The main buttons have a nice click feeling, they seem very well balanced in actuation force. I did not accidentally misclick yet, unlike I did on the Deathadder back in the day. They need less force than the buttons on any Zowie. The buttons to the side of the left click (dpi change by default) feel worse, but only a bit.

The switches for the main buttons seem to be all Omrons D2FC-F-7N

(Picture by blackmesatech)

The Scroll wheel is my only gripe with the mouse, as it is rather heavy and also wobbles when in free scroll. It works just fine though, I just don’t like the feel. Coming from a 16 notch Zowie wheel that probably was to be expected.

Build Quality

The cord is braided, but very flexible. I personally don’t like braided cables, but this is the best braided I’ve seen so far. Comparable to the Zowie cables in terms of flex.

Overall Build quality is good, everything seems to be high quality. The wheel wobbling slightly in free scroll is probably due to the way the mechanic works and because it’s a tilt wheel.


The sensor that Logitech has introduced with the G502 Proteus Core kills all competition if you ask me. I’ve never been this satisfied with a sensor like this. There are some downsides for my personal preference as I’d rather like a smaller, lightweight, ambidextrous mouse, but if you want a full on palm mouse with lots of buttons this would be the one I would recommend to everyone. The weight might be an issue if you are a low sens player like me, because 121 g for a long gaming session can get tiring.
So I really hope to see this sensor in the upcoming Logitech releases, seeing how much they have invested to come up with a sensor like this I have no reason to believe this isn’t going to happen. This sensor in a shell similar to the Sensei or the Zowie FK would be the best mouse I can imagine.


Credit b : http://www.overclock.net/t/1481639/logitech-g502-proteus-core-gaming-mouse-review-by-ino


[ News ] Corsair Launches Cherry MX RGB Gaming Keyboards

Last January, Corsair captured the excitement of the gaming world with the MX RGB Project – a prototype keyboard demonstrating the brilliance of Cherry MX RGB mechanical key switches with customizable per-key 16.8 million color animated backlighting. After months of anticipation, the K95 RGB and K70 RGB mechanical gaming keyboards, plus a M65 RGB gaming mouse, are making their debut. The new keyboards are the first and only keyboards featuring the high-precision German-made Cherry MX RGB key switches.

The K70 RGB and K95 RGB exhibit all of Corsair’s hallmark features: sleek design, ultra-accurate components, and sturdy metal construction combining for minimalist looks, pinpoint accuracy, and long-lasting performance. Powerful editing software enables creation of unlimited lighting effects and macros, from solid colors that can highlight key groupings, to gradients and ripple patterns that can provide a visual cue that a macro or in-game timer has completed. In addition, program effects such as background, foreground, action, and type lighting to run concurrently with up to ten levels of brightness. These customization options let a gamer match PC system lighting, find gaming keys faster, and provide critical visual feedback for executing in-game objectives.

Corsair - Cherry MX RGB - 5




K95 RGB Gaming Keyboard

Corsair brings 16.8 million color lighting to the new K95 RGB keyboard, the first of its kind on the market. Equipped with Cherry MX RGB red mechanical keyswitches, the K95 RGB is extremely precise, giving gamers the competitive edge with hair-trigger precision. The K95 RGB, housed in a sleek brushed black anodized aluminum chassis, can be programmed with up to 108 macros, presets or key combinations on its 18 dedicated G-Keys. The K95 RGB also features dedicated media keys as well as a 100% anti-ghosted matrix, full key rollover and a 1000 Hz reporting rate for fast, accurate input for gaming.

  • 100% Cherry MX RGB mechanical key switches for ultimate performance
  • Multicolor per-key backlighting for virtually unlimited game customization
  • Display controller driven fast and fluid 16.8M multicolor animation
  • Aircraft-grade black anodized brushed aluminum for superior rigidity
  • Entire keyboard is programmable to assign a macro to any key
  • 100% anti-ghosting with full key rollover on USB
  • Onboard memory stores performance and lighting settings
  • 2 year warranty
  • Available late August
  • $189.99 MSRP

K70 RGB Gaming Keyboard
The new K70 RGB keyboard incorporates the same 16.8 million color backlit Cherry MX RGB red keyswitches found in the K95 RGB, but with a more traditional layout that omits the bank of macro-keys. Sharing the K70’s core design and build quality that won acclaim from gamers around the world, the K70 RGB takes keyboard lighting to the next level with the same custom lighting and control as the K95. Dedicated media keys as well as a 100% anti-ghosted matrix, full key rollover and a 1000 Hz reporting rate all combine for fast, accurate input for gaming.

  • 100% Cherry MX RGB red, blue, and brown mechanical key switches for ultimate performance
  • Multicolor per-key backlighting for virtually unlimited game customization
  • Display controller driven fast and fluid 16.8M multicolor animation
  • Aircraft-grade black anodized brushed aluminum for superior rigidity
  • Entire keyboard is programmable to assign a macro to any key
  • 100% anti-ghosting with full key rollover on USB
  • Onboard memory stores performance and lighting settings
  • 2 year warranty
  • Available late July with Cherry MX RGB red switches (blue and brown switches available late August)
  • $169.99 MSRP

M65 RGB Gaming Mouse
The M65 RGB gaming mouse – available in black or white – is the perfect companion for a RGB keyboard. This high-end gaming mouse goes beyond the norm with built-in three zone 16.8 million color backlighting. Housed in a light weight, durable aluminum unibody shell, the accurate custom-tuned 8,200 DPI gaming-grade laser sensor is helps gamers make all the right moves. The M65 RGB’s center of gravity with an adjustable weight system, and adjust DPI sensitivity on-the-fly with a dedicated sniper button which helps make sure those pivotal, game-winning long shots stay on target.

  • Based on the award-winning M65, now with three-zone 16.8M color backlighting
  • Three-zone backlighting with up to 16.8M colors for virtually infinite customization
  • Color DPI indicator lets you instantly confirm mouse speed
  • Custom-tuned 8,200 DPI gaming-grade laser sensor for pixel-precise tracking
  • Aircraft-grade aluminum structure for light weight and durability
  • Adjustable weight system helps set the center of gravity to match play style
  • Eight strategically placed buttons, including a programmable sniper button for fast DPI changes
  • On-the-fly DPI switching to instantly match mouse speed to gameplay demands
  • Improved sniper button positioning for better efficiency
  • 2 year warranty
  • Available late August
  • $69.99 MSRP

Visit : http://www.guru3d.com/news_story/corsair_launches_cherry_mx_rgb_gaming_keyboards.html

[ Review ] Steelseries Sensei Wireless

Most advanced users, especially those that are interested in gaming, have almost certainly heard of SteelSeries, a reputable manufacturer of gaming-related peripherals and hardware. The company originates from Denmark and today has offices in the US and Taiwan. They have a very large selection of products available and we cannot possibly cover them all in a single review, but today we will be having a look at their most advanced (and expensive) mouse, the Sensei Wireless.

We received the Sensei Wireless inside a simple, well-designed, hard cardboard box, which should offer ample shipping protection to the lightweight mouse. Aside from the mouse itself, the only other items inside the box are the dock, the USB cable, a company sticker, and a basic manual. There is no CD with the required software, which instead must be downloaded from the company’s website.


The SteelSeries Sensei Wireless Mouse

The SteelSeries Sensei Wireless is a symmetrical mouse of classic design. It is a good choice for left handed or ambidextrous users and very comfortable for prolonged use, although perhaps not as ideal as ergonomic mice that are shaped to fit either the left or the right hand. For instance, the Sensei Wireless has two buttons on either side of the mouse. Two of these buttons can easily be pressed by a thumb but it is painfully frustrating to press the other two with your pinky or ring finger. The ribbed wheel of the mouse offers good feedback and comfort, without being too stiff or too soft. There is only one button at the top of the Sensei Wireless that, if not re-programmed, can be used to cycle through the CPI settings.

The top and sides of the SteelSeries Sensei are made of corona treated (“rubberized”) plastic, which feels comfortable to the hand and improves adhesion. The company logo can be seen at the top part of the mouse, which illuminates once the mouse is powered on. You can even pick the illumination color and intensity through the software, as well as select from a couple of visual effects, such as “breathe” and “battery status”. The default colors of the mouse are red and it is set on “breathe”, but these can be easily changed to virtually any color combination and intensity possible.

Perhaps the most interesting feature of the Sensei Wireless is its metallic charging dock. The heavy dock has a metallic surrounding frame but its central and bottom parts are plastic. It is heavy enough so that it won’t slide around on your desk and it’s shaped to be a perfect fit for the mouse. It also acts as the wireless receiver, but unfortunately the fact that the wireless receiver is integrated into this large, heavy, metallic dock reduces the portability of the Sensei Wireless down to virtually zero, at least if you want to use it in wireless mode. An illuminated ring surrounds the dock, which can also be programmed via the software.

The cable that SteelSeries provides can be connected to either the charging dock or the mouse itself. This way, if you run out of battery, you can just connect the cable to the mouse and keep playing. The proprietary molding of the cable is a perfect fit for either the mouse or the dock. The connector will lock into place once attached to the mouse and you’ll need to be careful and not forget about the unlocking button when removing it, as otherwise it is easy to cause permanent damage. There is a catch too; due to the proprietary shape of the connector, finding an exact replacement will be a pain should you lose or damage yours. A typical mini USB cable will fit into the dock but it will not really be a good match for the mouse.


This Review is Credit to : http://www.anandtech.com/show/7971/steelseries-sensei-wireless-gaming-mouse-review


[Review] Bloody G501 Headset Virtual Surround 7.1 ( By Yudo_W – kaskus )

Bloody Super Gaming Headset G501

Back again gan dengan review headset gaming 7.1 keluaran merk Bloody, super headset yang bisa ngendalikan suara efek di dalam game, terutama untuk FPS game gan. Aneh kan..? Monggo silahkan disimak penjabaran headsetnya, moga-moga gak bosen bacanya agak panjang soalnya gan…

Unboxing Bloody G501

Kemasan produk Bloody seperti biasa gan berwarna hitam kombinasi merah gan, model G501 ini merupakan generasi pertama headset gaming Bloody.

Bila kita buka cover depan box G501 didalamnya tampak Headset dan panel control di bagian tengahnya, nuansanya udah terasa gaming banget gan, di bagian cover dalam di tunjukkan beberapa fitur fisik dari headset ini gan, fitur untuk Headband Foam, Comfortable Earmuff, 40mm drivers with Neodymium Magnets, Retracable Microphone, Metal Sheet Headband, Angle adjustment, Braided Cable.

Lalu spesifikasi fisik headset (ukuran driver speaker, frequency response, dll) dapat dilihat pada sisi kiri box G501, dan bagian belakang box G501 dapat dibaca mengenai fitur software G501, yaitu Tonemaker Software, Mode Switch dan 5 Profil control, fitur-fiturnya akan kita bahas dibagian lain.

Didalam box G501 terdapat beberapa perlengkapan, gaming headset G501, buku petunjuk Instalasi , buku catalog produk Bloody, dan kartu petunjuk link download software G501 (TONEMAKER). Sama dengan produk-produk mouse Bloody yang baru, software G501 ini terlebih dahulu harus di download, jadi jangan berharap agan bisa dapat cd software di dalem box G501.

Nah kalo pas agan kesulitan atau gak ada koneksi internet di rumah, ada baiknya kalo agan download di sekolahan atau kantor atau di balai RW barangkali ada Wifi yang gratisan hehehe.. atau minta tolong ke tokonya biasanya mau bantu, kalo agan serius beli hehehe…

Fitur fisik G501

Okay gan sekarang kita pantau bagaimana kelebihan pada fisik G501, kita mulai dari bentuk headset G501

Waktu ane pegang headsetnya Gan, terasa lemes di bagian headband-nya sama sekali gak kaku, tujuannya untuk menyesuaikan untuk semua ukuran kepala, busa headband juga terasa empuk jadi membantu headset agar tidak membebani bagian atas kepala, nyaman gan waktu dipakai, hal ini juga didukung dengan plat metal untuk perpanjangan ukuran sekaligus untuk dijadikan kekuatan body headset.

Untuk Earmuff atau bantalan telinga didesain sangat empuk, membuat telinga menjadi sangat nyaman saat menggunakan headset ini. Ada yang juga terasa aneh buat ane gan, selain ringan banget ada factor lain yang bikin pas banget di telinga

Ternyata ini gan pada bagian penghubung speaker dan headband dapat di bend atau dibengkokkan gan, tidak banyak tekukannya, tapi sangat terasa effeknya. Bedanya dengan produk lain, ini setahu ane lhoh gan, maaf kalau penilaian saya salah, pada bagian hubungan antara sepeaker headset dan headband kadang malah paten, gak bisa di bend, ada juga yang bisa ditekuk tapi arah tekukannya ke atas dan bawah, ada juga yg mirip dengan tekukan headset G501 ini tapi sudut tekukannya hingga 90 derajat, tekukan yg terlalu banyak biasanya bikin kabel cepat putus bagian dalemnya.

Jadi sudut tekuk Bloody ini ane pikir jadi solusi buat permasalahan kabel gan, selain kabel gak cepat rusak dibagian sambungan, karena tekukannya cuma sedikit, kenyamanan di telinga masih bisa kita dapatkan.

Berikutnya microphone gan, microphone termasuk bagian yang diperlukan di game headset, juga untuk percakapan di game online. Waktu kita gak pakaiuntuk game online atau chat, ane pribadi gan terus terang merasa agak terganggu dengan keberadaan microphone di headset, walaupun udah di tekuk.

Pada Bloody G501 microphone bisa di tarik ulur, microphone sendiri juga menggunakan kabel tebal, bisa di tekuk, tapi kabel ini juga bisa di dorong kedalam headset

Ringkes banget gan, serasa gak pakai microphone jadinya, good design, jadi lebih nyaman kalo buat dengerin music, atau pas dibuat nonton pilem dewasa, pas malem-malem, biar gak kedengeran mahluk-mahluk dibawah umur hehehe…

Bagian terakhir Sound Control, alat ini yang akan menghubungkan kendali agan pada software Tonemaker. Sound control terdiri dari beberapa switch, empat Switch tepatnya gan.

Switch pertama : Switch Audio Mode, pada switch ini terdapat 3 Kode pada switch (G – 2.0 – 7.1) yaitu : kode G = Game mode, kode 2.0 = 2.0 Channel Audio, kode 7.1 = 7.1 Channel Audio Mode.
Switch kedua : Volume control , untuk menaik dan menurunkan suara pada headset
Switch ketiga : Microphone kode 0 = Mic. Off, kode 1 = Mic. On
Switch keempat : tombol berlogo Bloody, Tone Switch atau switch profile, switch ini berfungsi untuk mengubah pilihan beberapa profil suara, sesuai dengan seting agan sendiri, switch ini aktif di semua mode, bisa untuk Mode Audio Game, 2.0 Music atau juga untuk 7.1 Surround

Seting Suara pada software TONEMAKER

Menu Game Mode

Nah sekarang menginjak ke Menu untuk Game Mode, pada menu ini agan bisa membuat 4 profil baru, sebenarnya ada lima profil, hanya profil pertama dibuat default, jadi gak bisa di edit setingnya. Disana juga bisa memilih seting dari jenis game yang akan agan mainkan, tapi ini juga harus diseting sendiri ya gan, Bloody memberi contoh game AVA, CF (Cross Fire) dan CS (Counter Strike). Maaf buat agan-agan pecinta PB (Point Blank), kayanya agan mesti bikin sendiri tuh setingannya, yang doyan PB emang banyak orang sini, kasusnya sama kaya Blackberry yg populer di Indonesia hehehe…

Berikut ini tampilan Tonemaker dari sini agan bisa melakukan seting sesuai dengan kebutuhan agan. Pada gambar tampak ada 3 bagian yang terpisah, suara langkah kaki, suara senjata, dan change weapon

Ane kasih contoh hasil test menggunakan game Battlefield gan, moga-moga dimaklumi, lalu ane test dengan membikin profil baru, suara langkah kaki ane tarik paling atas gan, sementara untuk senjata ane minimalkan. Pas mulai main di game Battlefield memang terasa gan suara langkah kaki tap..tap..nya jelas banget

Begitu pula saat kita seting tombol audio pada posisi suara efek senjata di tinggikan sedang efek yang lain direndahkan, tampak perbedaan yang siknifikan antara efek suara yang muncul pada game. Software Bloody Tonemaker benar-benar mampu memilah efek-efek suara pada game, mana yang lebih agan butuhkan, agan bisa men-setingnya melalui software ini. Sejauh ini ane baru tahu software macem ini gan dari berbagai gaming headset yang pernah ane jamah sebelumnya.


Sebenernya untuk benchmark atau perbandingan produk, ane mendapat kesulitan mendapat produk pembanding yang setara baik harga dan fiturnya, namum karena syarat dari admin harus ada benchmark sebagai perbandingan yang bisa dijadikan patokan untuk mengetahui kemampuan produk ini, akhirnya ane memutuskan untuk membandingkan Bloody gaming headset 7.1 ch G501 ini dengan gaming headset 7.1 ch merk Sades SA-905 (Itupun karena ada yang rela minjemin hehehe..)

Ane menganggap Sades ini merupakan perwakilan dari kebanyakan gaming headset 7.1 ch yang ada dipasaran, ane suka gan sama model headset keluaran Sades gan, futuristik dan body-nya gaming banget menurut ane. Dan banyak headset yang sejenis dengan fitur dan software yang mirip satu dengan yang lain, jadi mohon maaf apabila ada kekurangan pada bagian benchmarknya.

Okay gan kita mulai perbandingan head to head antara Bloody G501 dengan Sades SA-905, kita mulai check dari fitur fisiknya gan…

Perbandingan dari spesifikasi kita check dari drivers / speaker yang digunakan :
• Bloody G501 : Neodimium magnet 40mm drivers, Sensitivity 100dB, Impedance 32 Ohm, Freq. Response 20-2000Hz
• Sades SA-905 : 40mm drivers, Sensitivity 111dB, Impedance 32 Ohm, Freq. Response 20-2000Hz

Dari sini bisa kita lihat kesamaan fisik driver / speaker yang digunakan, standard sama gan, hanya disebutkan bahwa Bloody G501 menggunakan Neodimium magnet, dimana Neodimium adalah magnet type rare-earth magnet, permanen magnet gan. Ane untuk ini gak bisa memastikan karena mesti bongkar casing kedua headset, hanya disebutkan di kemasan Bloody dan tidak disebutkan di kemasan Sades, cuma untuk ini ane abaikan saja gan jadi kita anggap sama secara spesifikasi.

Perbandingan dari bentuk fisik atau model headsetnya :

Bloody G501 :
• Headband : Bentuk melingkar secara penampilan tampak bagus atau pas bila dilihat saat digunakan pada kepala, menggunakan foam yang di susun secara khusus dengan bahan kusus pula, hingga tidak terasa menekan saat menyentuh bagian atas kepala. Bloody menggunakan metal sheet headband untuk menjaga bentuk headset dan berfungsi untuk memperpanjang dan memendekkan bentuk headset agar pas dikepala, hanya metal sheet yang dibiarkan kelihatan terbuka (tampak logamnya)mengurangi keserasian tampilan headset ini. Headband didesain sangat lentur, kemungkinan dikarenakan bahan metalsheet-nya, ini mempengaruhi kenyamanan headband saat digunakan.

Sades SA-905 :
• Headband : Bentuk tidak melingkar sempurna, nampak kurang manis saat dilihat dari depan waktu digunakan di kepala, bentuk tidak melingkar ini juga mempengaruhi posisi tekan foam pada bagian atas kepala, walau foam bagian atas di desain dengan foam empuk, tekanan yang terjadi saat digunakan lama pasti akan tetap terasa pada bagian atas kepala, menggunakan metal sheet headband yang dibungkus bahan plastik hitam, hal ini mempengaruhi penampilan headset dengan tidak menampakkan bahan metal pada headband, dominasi warna hitam merah terjaga.
Score : Bloody = 8.5 / Sades = 8.0

Bloody G501 :
• Earmuff : Earmuff didesain dengan bahan yang empuk membuat rasa nyaman di telinga, pada bagian earmuff ini ada penambahan desain fisiknya, pada bagian atas earmuff dapat sedikit dapat diputar, dengan desain ini membantu memberi kenyamanan pada para pengguna yang memiliki bentuk telinga yang agak membuka, sekaligus dengan putaran earmuff yang tidak sampai 90 derajat ini tidak akan kerusakan kabel dalam earmuff, saat sering bergerak. Menggunakan lampu Led yang menyala saat digunakan, atau saat aktif dipakai, di kedua sisi kanan dan kiri headset.

Sades SA-905 :
• Earmuff : Earmuff didesain dengan bahan yang empuk yang nyaman saat digunakan telinga, berbeda dengan Bloody, SA-905 ini pada bagian atas Earmuff-nya didesain paten, tapi pada bagian earmuff, mirip dengan Bloody didesain bergerak kiri kanan, hanya kalau Bloody dibagian atas Earmuff, kalau Sades di bagian tengah Earmuff. Dilengkapi dengan hiasan lampu led, hanya saja lampunya hanya ada dibagian kanan headset aja, karena disebelah kiri ada microphone, jadi tidak bisa ditambahkan lampu Led pada bagian ini.
Score : Bloody = 8.5 / Sades = 8.0

Bloody G501 :
• Microphone : Didesain unik dengan Retractable Microphone, beda dengan kebanyakan headset yang menggunakan microphone dengan model putar, model plug-in (bisa dilepas) dan model bendable (lentur bisa ditekuk). Bloody menampilkan model Microphone tarik ulur, tampak efisien saat tidak ditarik, tidak mengganggu saat digunakan tanpa menggunakan fungsi microphonenya.

Sades SA-905:
• Microphone : Microphone SA-905 menggunakan model microphone putar, pada sisi kiri headset, model microphone standard seperti kebanyakan headset lain. Menggunakan bahan plastic, tidak bisa ditekuk.

Score : Bloody = 9.0 / Sades = 8.5

Bloody G501 :
• Control Switch : Posisi control switch pada bagian tengah kabel headset, dilengkapi 4 tombol atau switch dengan fungsi : control Volume, control Microphone, control Headset 3 Mode (Game, 2.0 ch, 7.1 ch) dan control Profile (5 mode profile, bisa aktif di semua mode, Game, 2.0 Ch dan 7.1 Ch)

Sades SA-905 :
• Control Switch : Posisi pada bagian tengah kabel headset, dilengkapi 4 tombol atau switch dengan fungsi : 2 tombol untuk control + dan – Volume, control Microphone dan control Mute.

Score : Bloody = 9.0 / Sades = 8.0

Bloody G501 :
• Software Bloody G501 menggunakan software Bloody Tonemaker, bisa didownload langsung pada website Bloody (tidak ada pada kemasan G501).
• Software Tonemaker dapat menyimpan 5 profile, yang bisa diseting sesuai keinginan penggunanya, dan dapat aktif langsung dengan menekan tombol profile pada control switch headset.

Sades SA-905 :
• Software Sades SA-905 menggunakan Sades Driver 7.1 Gaming Headset, sudah include pada kemasan produk, juga bisa di ambil dari website Sades.
• Seting equalizer dapat di ubah-ubah hanya melalui software Sades.

Score : Bloody = 9.0 / Sades = 7.0

Perbandingan dari Testing Sound result :

Software dan Media untuk test :
1. Game : Battle Field (offline FPS game)
2. Movie : Fast Five 1080p BRRIP x264 7.1 CH AAC
3. Music : John Williams (Classical Guitar Album), Cranberries (Stars Album), FLAC

1. Untuk Game :
– Bloody G501 lebih unggul dari software yang digunakan, terdapat mode Game yang memiliki fitur Tonemaker,
– Sades SA-905 dengan mengandalkan 7.1 Channel juga berhasil memberikan power pada output audio pada headset, sehingga member hasil yang jelas pada saat digunakan dalam permainan
Score : Bloody = 9.0 / Sades = 7.0

2. Untuk Movie : Bloody G501 menggunakan mode 7.1 channelnya, begitu pula Sades SA-905 menggunakan keunggulan mode 7.1 ch.
– Bloody G501 memiliki keistimewaan kelembutan hasil suaranya, lebih ringan dan mantab saat muncul special effek 7.1 pada filem, hal ini didukung dengan fisik headset Bloody yang ringan menambah keunggulan pada sisi kenyamanan.
– Sades SA-905 memiliki keistimewaan dari power soundnya, terasa sangat bertenaga, lebih menghentak, hanya ada sisi ketidaknyamanan pada fisik headset saat digunakan, bagian atas terasa menekan kepala atas, terasa agak mengganggu, walau bantalan atasnya sudah diberi bahan lunak.
Score : Bloody = 9.0 / Sades = 8.5

3. Untuk Music : Bloody G501 menggunakan mode 7.1 Ch, Sades juga menggunakan mode yang sama
– Bloody G501 secara performa mengandalkan kelembutan suara, dan satu point keunggulan lain adalah pada Control Switch Bloody memiliki tombol pengubah Profile, sehingga untuk mengubah profile equalizer yang sudah di setup sebelumnya hanya cukup dengan menekan tombol profile pada bagian tengah control switch
– Sades SA-905 memiliki keistimewaan pada power sound dan juga didukung dengan software tambahannya, sepintas fungsi hamper sama, hanya untuk mengubah profil kita harus membuka software terlebih dahulu sebelum mengubah mode equalizer yang kita inginkan
Score : Bloody = 9.0 / Sades = 8.5

Demikian sekilas pengenalan produk Bloody G501, semoga bisa bermanfaat bagi agan-agan yang berkeinginan untuk mengetahui terlebih dahulu jeroan dari Headset Game Bloody G501. Terima kasih

This review is credit To Agan Yudo_w from Kaskus


[Review] Razer Krait 2013

THIS REVIEW IS CREDIT TO : http://www.overclock.net/t/1346183/razer-krait-2013-full-review-pictures-tests-included


Recently I did an unboxing of the Razer Krait 2013, and due to exams, holidays, and just sheer laziness, I never got around to a review. Though the Krait sat lonely by itself in a corner for over a week now, maybe it’s because of my initial dislike for it that discouraged me from wanting to review this mouse. In any event, it’s lonely yellow shine induced me to use it once again and give it its full credit (or smackdown) that it deserves.

My YouTube review of this found can be found here: http://www.youtube.com/watch?v=76MkvYdzcRQ

Though it’s called the Krait 2013, it doesn’t quite resemble the 1st Generation Krait at all. The only thing similar may be it’s darkish yellow lighting and it’s relatively size, and even it that department the Krait 2013 seems to be pushing it. Razer have effectively taken the Taipan shape and reduced it down to a miniture size akin to that of the Samolsa Asia edition around 5-6 years back. The size is most definitely NOT for people with big hands, and even for supposedly the smaller “Asian” market, in my opinion it’s too small as well. However, for what it’s worth, it does pack a punch of a sensor in the Avago S3988, the same sensor as the new Deathadder 2013, and will set you back around $57.97 on eBay inclusive of shipping. There seems to be a FLOOD of Korean suppliers dying to get these mouse overseas it seems. To my knowledge, the mouse has been officially spotted on the Brazlian / Chinese Razer sites, with the Chinese site charging 299RMB (48USD). Compared to the $69.99 Deathadder 2013and $79.99 Taipan, on the surface it seems like quite a reasonable deal. I’ll be mainly focusing on the shape – comfort / performance on the mouse to determine whether it indeed is worth purchase.


– 6400 DPI 4G Optical Sensor

– Ambidextrous form factor

– 3 Programmable Buttons

– 1000Hz Polling Rate / 1ms response time

– Up to 200 IPS / 50g acceleration

– 7ft / 2.1m Rubber cable

– Weight: 78g (Mouse only)

– 177mm x 55mm x 36mm / 4.61″ x 2.32″ x 1.42″

– Synapse 2.0 – PC or Mac with USB 2.0 port

Weight / Shape

As mentioned in the intro, this is a fairly small and light-weighted mouse. For some sense of how light this mouse is, it weighs almost exactly the same as the Kinzu v2 does (Kinzu weighing in at 78g as well. The slightly bulkier Logitech G1 weighs in at 85g, while the IO1.1 weighs in at around 86g. For some reason although the Kinzu is the saem weight, the Krait feels lighter than the Kinzu when held. This may because of the relatively sharper shape which puts on a lighter “placebo” effect on the hand, as the Kinzu is slightly rounder around the edges and the click buttons. Personally, if the shape was slightly more comfortable for my hand, I really believe I wouldn’t mind the lightness of the mouse. As long as it is not overly light in the 50g range, I believe most people won’t find this an issue.

For reference as to hand size, my hand is approximately 19 cm from the tip of my middle finger to the base of my wrist. With my thumb scrunched up next to my index finger, my hand is 10cm wide at it’s longest point. I’m not even quite sure if this is small or normal sized, but what I can tell you, is that the Krait felt extremely small in my palm upon first hold.

The Krait embodies the the shape of it’s elder brother Taipan but in a much smaller form factor. With the popularity of ambidextrous mice back among gamers / casual users, Razer took the approach of making an IO1.1 similar form factor in two different sizes, a similar strategy to SteelSeries who have done this with their Kinzu / Xai / Sensei line of gaming mice. Although they have done this, Razer have by no means detracted for their ergonomic lines like SteelSeries has, and this I support fully. However, the size of the Krait is really bugging me unlike that of the Kinzu v2.

Krait’s overall shape is one thinned and streamlined. The thumb areas curve noticeably curve inwards and back outwards again with the edges of the mouse feeling relatively sharp for a mouse (as opposed to a round-bodied IO1.1). Overall I can appreciate where Razer is going with the shape, the Krait may just be too small for people with larger hands. Notably they’ve released this mouse only in Asian markets to a presumably smaller handed crowd, but it’s hard to imagine one with hands small to find this completely comfortable. Admittedly, I enjoy the Kinzu v2 ALOT, for a smaller on-the-go replacement to my desktop mice of IO1.1 / IE3 and others. Perhaps, this is due to the Kinzu’s fat base which barely rests in the palm of my hand which gives me this comfort that the Krait does not. The Krait embodies much more of a thinner base similar to the Copperhead / Diamondback, although in a smaller form. Even at a full-fledged finger-tip grip, the mouse is barely usable for me, and at a claw grip- the sides become to slippery. People with smaller hands MAY find this more comfortable, but I can only speak from my perspective.

Overall Build Quality

In general, the lower-end Krait feels like it’s made of cheaper plastic, or that’s the immediate feeling I had when I felt it for the first time. The surface feels somewhat rough, matte, dry, and I cannot say that you’re getting extremely durable material out of this mouse. It’s not the smooth matte surface found on the old Deathadders. Compared with Razer’s previous mice, the plasticky feel definitely is a turn off. I can’t really describe this any better but it just feeling cheap.

“Rubber” sides are added on this mouse similar to that of the Deathadder 2013 / Taipan. Admittedly I have yet to try these two mice in person, but the side grips on the Krait 2013 aren’t side grips at all. They’re hexagon patterned dots which feel just as slippery and cheap as the body of the mouse itself. Fair to say, it makes usage that much more uncomfortable. Notably, this mouse is the “cheaper” end “essential” line in Razer’s repertoire, however, for the same price, in terms of purely quality, I prefer the Kinzu far more.

The scroll wheel also resembles a cheap type of rubber slapped onto a plastic wheel. It may seem like I’m giving this mouse the smack down in terms of quality, but it really does feel cheap. It feels almost like someone slapped a tight rubber band on top of the wheel.

The cable isn’t braided, and the USB head… well… its not Golden if that’s what you’re wondering. I never believed that a golden USB head made any difference anyways.

Click / Scroll Wheel

This is a simple three button mouse. Both the left and the right click feel quite moderate. Not extremely hard to press and not extremely light either. Currently I don’t have the tools to measure the exact force required to press down on the key. For reference, the hardness is very similar to the Kinzu v2, and much lighter than the Microsoft IO1.1. However, it doesn’t come in the range of extremely light clicks such as the Ikari, or…. any other light clicks you can think of.

The scroll wheel however, requires quite a good amount of force to press. By far it’s one of the hardest middle buttons I’ve had to press out of all the mice I’ve used before. Razer could’ve definitely made this part lighter.

Additionally, the scroll wheel scrolls relatively smoothly with slight feedback and stoppage at ever juncture. Compared to the Kinzu v2 scroll, it stops at every juncture slightly more. Not as much as the IO1.1 scroll, but just enough that it causes noticeable stoppage. Not my favorite scroll of all time, but I guess it’ll do the job.


As most of you know by now, Razer has moved it’s driver systems in all of their new mice to the cloud. What this means is, your profile is saved on the internet allowing you to access the exact same settings with any computer provided that you install Razer Synapse 2.0 on it. My experience with Razer Synapse 2.0 is quite limited with some complaining that it’s a big inconvenience and others saying it never syncs properly. Perhaps I’m not in the best position to comment on the flexibility and practical usage of the software itself. However, I do find the need to be connected to the internet cumbersome in order to change the settings on the mouse.

The mouse itself does not seem to have onboard memory, which would suggest that it will reset to factory settings every time it’s connected to a new computer. From my tests, I adjusted the settings of the Krait on a Mac and tested it on a PC. Surprisingly, Enotus does seem to retain the settings set in the Mac for both the DPI / Polling. I’m not quite sure if other’s using the same sensor are getting different results, but it seems like the Krait does retain it’s stored settings.

The software allows DPI changes in 100 increments, from a minimum of 100 to a maximum of 6400. Polling rates of 125 / 500 / 1000 can also be chosen. Acceleration can also be adjusted via Synapse 2.0 from 0 – 10. Furthermore, the macro function is quite standard in most gaming mice software though I rarely use it anyhow. This is a fairly big contrast to the DA2013 software where many more things can be adjusted such as LOD calibration. This setting is not present in the Krait 2013 Software.


The Krait 2013 uses the Avago S3988 sensor seen in that of the Deathadder 2013. I’ve had the advantage of reading Haiyaa’s review of the sensor and the heated commentary under that review. Indeed, I’m not a complete expert in the field of sensor technology and have been enlightened by posts / comments such as Skylit of how the sensor technology actually works. What I offer here is merely a simple testing of the sensor at the different settings available to the Krait 2013.

All drawing tests are done on the Razer Scarab.

All Maximum speed tests are done on the PureTrak Talent (Blue) due to the size of the pad. I was moving this thing at F1 speeds for testing.

In general the tracking feels extremely smooth at all levels which lead me to believe that the S3988 is running a 6400 DPI native sensor. Tracking so far is one of the best I’ve seen on any mice, and at this price point, it’s pretty hard to beat. Jitter is hardly noticeable or close to none. However, since this mouse isn’t available in American / European markets, purchasing it on eBay from Asian resellers may end up setting you back the same amount, I’d recommend probably going for the DA2013 unless you were extremely interested in a smaller Taipan shaped DA sensor mouse.


The fact that they rebranded the Krait into a smaller version of the Taipan is disconcerting. The Krait in itself had a unique form factor which some people loved whilst others didn’t. However, that was what defined the krait, not exactly this smaller Taipan. At around $57 shipped from eBay, the value is decent, but not great. You’d be better off picking up a 2013 DA from your local dealers for a better valued / better quality mouse.

The build quality is minimal, especially for Razer’s standards. Although it is the lower-end mouse in Razer’s repertoire, the quality you’re getting is honestly quite appalling. Added to the fact that the size is quite uncomfortable for an average sized hand like mine, it’s hard to imagine too many hands liking this particular mouse in terms of its comfort.

However, all is not lost, and it does pack the ever so powerful S3988 sensor that comes with the DA2013. Fair to say I’m slightly disappointed with the mouse. Buyer’s beware, do set your expectations lower for this mouse and I think you’ll be in for a pleasant surprise.


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